Learning Math and Coding with Robots

Linkbot Image Mindstorm Image Cursor Image
0x2418126y2418126
Grid:
Tics Lines:
Width px
Hash Lines:
Width px
Labels:
Font px
Trace Lines:
Robot 1:
Width px
Robot 2:
Width px
Robot 3:
Width px
Robot 4:
Width px
Axes: x-axis y-axis Show Grid
Grid: 24x24 inches 36x36 inches 72x72 inches
96x96 inches 192x192 inches
Quad: 4 quadrants 1 quadrant Hardware
Units: US Customary Metric
Background: Background Image

Robot 1

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (0 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 2

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (6 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 3

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (12 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Robot 4

Linkbot
Mindstorm
Initial Position:
( in, in)
Initial Angle:
deg
Current Position: (18 in, 0 in)
Current Angle: 90 deg
Wheel Radius:
Track Width:
in

Super Mario Jump
Problem Statement:
The pre-placed blocks move Mario under the block and move the star out of the block. Animate Mario to jump and touch the block to cause the yellow star to come out and land on him.
/* Code generated by RoboBlockly v2.0 */
#include <chplot.h>
double jump;
double i;
double j;
double k;
double m;
double n;
CPlot plot;

jump = 4;
plot.strokeColor("black");
for(i = 0; i <= 12; i++) {
  //plot.backgroundImage("floor.png");
  plot.fillColor("#663333");
  plot.rectangle(11, 9, 3, 3);
  plot.strokeColor("black");
  plot.fillColor("red");
  plot.circle(i + 0.75, 1.5, 1.5);
  plot.fillColor("#cc9933");
  plot.circle(i + 0.75, 4, 1);
  delaySeconds(0.025);
}
double j_inc = 1;
if (0 > jump) {
  j_inc = -j_inc;
}
j = 0;
while(j_inc >= 0 ? j <= jump : j >= jump) {
  //plot.backgroundImage("floor.png");
  plot.fillColor("#663333");
  plot.rectangle(11, 9, 3, 3);
  plot.fillColor("red");
  plot.circle(12.75, j + 1.5, 1.5);
  plot.fillColor("#cc9933");
  plot.circle(12.75, j + 4, 1);
  delaySeconds(0.015);
  j += j_inc;
}
double k_inc = 1;
if (0 > jump) {
  k_inc = -k_inc;
}
k = 0;
while(k_inc >= 0 ? k <= jump : k >= jump) {
  //plot.backgroundImage("floor.png");
  plot.fillColor("yellow");
  plot.star(12.5, k * 2 + 10.5, 3, 0);
  plot.fillColor("#330000");
  plot.rectangle(11, 9, 3, 3);
  plot.fillColor("red");
  plot.circle(12.75, (jump + 1.5) - k, 1.5);
  plot.fillColor("#cc9933");
  plot.circle(12.75, (jump + 4) - k, 1);
  delaySeconds(0.015);
  k += k_inc;
}
for(m = 1; m <= 14; m++) {
  //plot.backgroundImage("floor.png");
  plot.fillColor("yellow");
  plot.star(12.5, 18.5 - m, 3, 0);
  plot.fillColor("#330000");
  plot.rectangle(11, 9, 3, 3);
  plot.fillColor("red");
  plot.circle(12.75, 1.5, 1.5);
  plot.fillColor("#cc9933");
  plot.circle(12.75, 4, 1);
  delaySeconds(0.015);
}
for(n = 0; n <= 10; n++) {
  //plot.backgroundImage("floor.png");
  plot.fillColor("#330000");
  plot.rectangle(11, 9, 3, 3);
  plot.fillColor(randcolor());
  plot.circle(n + 12.75, 1.5, 1.5);
  plot.fillColor("#cc9933");
  plot.circle(n + 12.75, 4, 1);
  delaySeconds(0.025);
}

plot.label(PLOT_AXIS_XY, "");
plot.grid(PLOT_OFF);
plot.tics(PLOT_AXIS_XY, PLOT_OFF);
plot.axis(PLOT_AXIS_XY, PLOT_OFF);
plot.axisRange(PLOT_AXIS_XY, 0, 24);
plot.ticsRange(PLOT_AXIS_XY, 2);
plot.sizeRatio(1);
plot.plotting();
Blocks Save Blocks Load Blocks Show Ch Save Ch Workspace
Problem Statement:
The pre-placed blocks move Mario under the block and move the star out of the block. Animate Mario to jump and touch the block to cause the yellow star to come out and land on him.

		
Rubbish bin
Time