### Learning Math and Coding with Robots

 Grid: Tics Lines: Width px Hash Lines: Width px Labels: Font px Trace Lines: Robot 1: Width px Robot 2: Width px Robot 3: Width px Robot 4: Width px
 Axes: x-axis y-axis Show Grid Grid: 24x24 inches 36x36 inches 72x72 inches 96x96 inches 192x192 inches Quad: 4 quadrants 1 quadrant Hardware Units: US Customary Metric
 Background:

#### Robot 1

 Initial Position: ( in, in) Initial Angle: deg Current Position: (12 in, 8 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 2

 Initial Position: ( in, in) Initial Angle: deg Current Position: (3 in, 18 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 3

 Initial Position: ( in, in) Initial Angle: deg Current Position: (12 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

#### Robot 4

 Initial Position: ( in, in) Initial Angle: deg Current Position: (18 in, 0 in) Current Angle: 90 deg Wheel Radius: 1.75 in1.625 in2.0 in Track Width: in

Two Robots Score a Soccer Goal
Problem Statement:
The pre-placed blocks draw a ball and move two robots. Animate the ball to act as if it is being kicked when the robots touch it, and score a goal.
```/* Code generated by RoboBlockly v2.0 */
#include <chplot.h>
double soccerball;
double y;
CPlot plot;
double trackwidth1 = 3.69;

plot.fillColor("white");
plot.noStrokeColor();
plot.circle(6, 18, 0.5);
for(soccerball = 6; soccerball <= 12; soccerball += 0.5) {
//plot.backgroundImage("soccerField.png");
plot.circle(soccerball, 18, 0.5);
delaySeconds(0.1);
}
for(y = 18; y <= 22; y++) {
//plot.backgroundImage("soccerField.png");
plot.circle(12, y, 0.5);
delaySeconds(0.1);
}

plot.label(PLOT_AXIS_XY, "");
plot.grid(PLOT_OFF);
plot.tics(PLOT_AXIS_XY, PLOT_OFF);
plot.axis(PLOT_AXIS_XY, PLOT_OFF);
plot.axisRange(PLOT_AXIS_XY, 0, 72);
plot.ticsRange(PLOT_AXIS_XY, 6);
plot.sizeRatio(1);
plot.plotting();```
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Problem Statement:
The pre-placed blocks draw a ball and move two robots. Animate the ball to act as if it is being kicked when the robots touch it, and score a goal.

Time